I changed the values for Overscan Mask Top, Bottom, Left and Right but it seems like it just cuts away more of the game picture and not the black borders. I’ll edit with what I find when I have my console in front of me. Thank you for your recommendation I have set Shader 0 to image-adjustment.slang and pressed on the preview for the shader parameters. But now you know about how things work, it wouldn’t be too different. Buttons should be responsive to touch/mouse clicks, but was intended to be used as an decorative/cosmetic overlay/border. Full HD 1920x1080 Resolution, 16:9 Screen Ratio. I can’t remember if it has any options to change aspect ratios. Created this idea, of an hybrid animated control with a Classic Playstation 1 console style. Experiment to find out what work for you! You may need to return it to a 4:3 ratio if using a border, since it’s essentially outputting what a SNES would output to a TV, which would be a different ratio to a game boy console. For Pokémon yellow though, you’re in luck. If you use mgba, if should load up the super game boy enhanced borders. You will then have borders around your screen and will be playing in a postage stamp window. If you do this, turn off bilinear filtering in the menu one screen back. Ive tried having the custom pallets in (SD root)retroarchsystempalettes which worked for the older Retroarch. But that doesnt seem to be working in Gambette for Retroarch 1.3.0. Even thoughĬhanging it to integer scale mode means it will only scale it using whole number multiples. I was using custom palettes for Gambette on an older version of Retroarch as described here. It might still look crappy, since it’s trying to interpolate half pixels, stretching it to a weird shape. You can even change things on a per game basis. To chance it within a core, start a game in the desired core, go back to the menu, which should take you to the quick menu, then scroll down to find the appropriate settings to change. You can specify to have the core set the aspect ratio instead. Keep in mind, this is changing it globally across all systems that use Retroarch. I think the game boy is actually close to a square, using a 10:9 ratio. Specifically, a pea-green GB palette so I dont have to rely on the battery. Assuming you’re using mGba, if you go in the settings>video>scaling within Retroarch, you can change the aspect ratio. I have spent the last couple of days, in vain, trying to get a custom palette working in Gambette for Retroarch android.
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